Nafiul Milky

3D Generalist

I create 3D assets, characters, and interiors, from individual props to complete spaces.

Selected Work

A closer look at my game assets, product renders, characters, and interiors.

A lone figure on a city street lit by a red sunset

Game Asset Modeling & Texturing

I model game-ready 3D assets with clean geometry and UV layouts that make good use of texture space. I create detailed textures and deliver the maps each asset needs, including diffuse or base color, ambient occlusion (AO), normal, roughness, and metallic maps.

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A dark Audi sports car with lit headlights in a studio render

3D Product Visualization

I model products in 3D from sketches or reference photos, matching their materials, colors, and finishes. I create clean catalog shots, close-ups that show details like surface textures and labels, and renders that place the product in a real-world setting.

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Two views of Mi Gimo, a stylized character in a yellow hoodie with blue headphones

3D Character Design & Modeling

I turn sketches and references into 3D characters, shaping everything from the silhouette and facial features to the outfit and accessories. I build each character with clean topology, organized UV layouts, and detailed textures for skin, clothing, and props.

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3D render of an office with an orange sofa, a curved desk, and a wood slat wall

3D Interior Modeling & Animation

I turn floor plans, sketches, and reference photos into 3D interiors in Blender. I model everything from the room layout to the furniture and fixtures, then add materials and lighting to show how the finished space will look. I also create animated walkthroughs that let you see the interior at eye level and get a feel for how the rooms connect.

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Portrait of Nafiul Milky with a handwritten note reading “You’ll know me by my work”

About me

A prop needs to hold up close. A character needs to read in silhouette. An interior needs to feel like you could walk into it. I work across all three.

Current role
Senior 3D ArtistICT Hax
Education
B.Sc. in Computer Science and Engineering
  • Blender

    Blender is my specialty. I build game assets, stylized characters, product renders, and interiors using Blender’s built-in tools, from the first blockout to the final render.

  • Substance Painter

    I paint textures directly on my models, adding details like fabric grain, scratches, and worn edges.

  • Adobe Illustrator

    I draw vector logos, decals, and labels for my 3D models and product renders.

  • Adobe Photoshop

    I edit reference images, clean up texture maps, and touch up my final renders.

  • FreeCAD

    I model parts to exact dimensions, especially when they need to fit together.

  • V-Ray

    I render products and interiors with realistic lighting, shadows, and reflections.

  • VRoid Studio

    I build anime-style characters and customize their faces, hairstyles, and outfits.

Hire Me

I might be able to give you a better price. Let me know if you’d like me to send you an updated quote!

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