Game Asset Modeling & Texturing
I model game-ready 3D assets with clean geometry and UV layouts that make good use of texture space. I create detailed textures and deliver the maps each asset needs, including diffuse or base color, ambient occlusion (AO), normal, roughness, and metallic maps.
I build a rough model at game scale, set the pivot, and check the silhouette beside nearby objects. Where a bake will help, I add high-poly details such as bevels, seams, and surface wear. I build the game mesh around the silhouette and remove geometry that adds little on screen. I place UV seams where they are less visible, keep texel density consistent, and leave enough padding between islands.
3D Model Viewer
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